![]() Waiting around for daily login bonus or a box every 4hr for 250 coins (not even minimum entry fee) seems ridiculous. Why not run an advertisement for 300 coins (minimum entry fee at the lowest tier) so that when you run out you can at least still pay, and you get paid. Sure, most games have in app purchases, but this game requires it. Then, when you run out of chips you can’t play unless you buy more. ![]() Everyone in Gin Rummy 2 is set for failure unless they can maintain a super high win rate, which is difficult in a game where “luck” is a significant factor. Both players put up coins, winner takes all. Why not make so average win rate players can keep playing? Look at how money in Golf Clash works. If we won 600 after spending 300, doubling our money by winning, you would stay at the same chip count at a 50% win ratio. But, when we win, why don’t we win the full entry fee placed by both players, or double the cost to play? Spending 300 to win 450 sets everyone up to lose unless they maintain well above a 50% win rate. I think the mechanics are great for gin rummy and the game experience is exactly what I was looking for. Love the design and basic function but resent the low percentage of coins you win back after the low chance you actually win a game. So yeah, I have a love hate feeling towards this game. No measly couple hundred coins every 4 hours is gonna help with that either. Then there’s the leagues.they cap the amount of trophies you can get per level, so unless you play the higher costing tables you’re never going to make enough to rank high on the leaderboard, but then all it takes is one bad game on said high cost table and you’re done. It’s either an issue of unrealistic shuffling and dispersing of cards or it’s rigged. When game after game, your opponents are able to knock or even gin after just a couple cards being played leaving you no chance at all, it just doesn’t feel worth playing. ![]() Also after some time it just feels like the odds are stacked against you. The amount of coins you get back for a win is way too low, not even half of what you put in to play, so one loss can be devastating to your total amount. It’s simple, but elegant looking and doesn’t bombard you with ads, which is great! HOWEVER, after playing a while, it becomes quite obvious that you really can’t get anywhere without making purchases. When it comes to design and ease of use, this game is my favorite. Ok, so I’ve gone back to this game off and on over the last few years. ![]()
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