Iliana comes from a rising merchant family who were never entirely comfortable with their charming and overtly ambitious daughter. Part 60: Durand de Thiomines and the New Spell.Part 59: Fairies, Freaks, and Flamencos.Part 58: Joana Lio and the Bullys Dance.Part 57: Zoe Melis and the Money-Making Scheme.Part 48: Dangerous Confrontations (Part 2).Part 43: The Way to a Professors Heart.Part 40: Old Man Mollers and the Meddling Kids.Part 36: Vrenelles Fabulous Fitness Plan.Part 34: Ilianas Crash Course in Zoology.Part 16: The Dance of Fools (Interlude).Part 5: Familiars, Phemes, and Facing Fears.Also, fair warning, but under the assumption that showing off as much as possible trumps playing honestly, I will be save-scumming like a bitch to get through some of the harder adventure options, since adventures are really the heart and soul of this game and accepting every failure will mean seeing fewer of them. Special events, random events, and adventures will be basically straight from the game (aside for some formatting to make use of portraits), but I may also add some of my own stuff to spice up activities that are normally just skill training. Updates will cover up to a week at a time, and given the games format, it will mostly consist of writing with a few pictures scattered in. We will create a character together, and then guide our young wizard through his (or her) first year at Academagia. And you know the craziest part? The game only covers the first year out of five. I believe they are up to 14 as of this writing, and there is no sign of slowing down. To make things even worse/better, the developer team is constantly releasing free DLC to add even more skills, adventures, and content into the game. Ive played through this game three times now, and Im sure Ive hardly seen half of what its got to offer. Seven attributes, seven colleges, seventeen classes, and twenty seven familiars! Dozens of character backgrounds! Hundreds of skills, hundreds of things to do in a day, hundreds of spell options, thousands of lore entries! Just as an example, Diplomacy, Persuasion, Oratory, Negotiate, Manipulation, Bluff, and Lie are all separate and unrelated skills. However, and most importantly, what stands as simultaneously the greatest strength and greatest weakness of Academagia is the sheer volume of options available to you. Still, the writing is fairly solid, and given that its the primary medium of the game, solid writing is incredibly important. The coding isnt terribly optimized, the writing can bug out from time to time, theres only a few dozen environmental pictures in the whole game, and youll be staring at the same basic interface from start to finish. Being an indie game, Academagia can be pretty rough around the edges. Now lets talk a little bit about the game itself. And the main character is certainly not bound by fate to Magic Snake Hitler, so there's definitely that. I get the feeling that the elements taken from Rowling were more to capitalize on her fanbase than to rip her off entirely. For instance, the game take place in the more traditional high-magic quasi-medieval setting, as opposed to Potters modern day, plus the writing doesnt take itself terribly seriously. Seriously, though, Academagia takes more of its cues from the rest of surprisingly extensive wizard school sub-genre than it takes from Harry Potter. And the definitely-not-quiddich mage sport. Well, aside from the rival colleges system, including the green-themed bully college. Also, while the thread title may be rather tongue-in-cheek, the game really isnt much like the Harry Potter series. In Academagia, the main character is a young wizard who has come to the titular school to learn the ways of magic. Essentially, the player controls the schedule of the main character, and depending on which choices are made and whether they succeed or fail, different attributes may rise or fall and the character develops one way or another. Academagia is a life simulation game, which puts it in the same genre as Princess Maker and Legend of Wulin Heroes.
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